Bring ReShade FX shaders
OpenGL path uses your GShade / ReShade packs. Vulkan path inherits vkShade’s FX support.
open source · Firestorm · Alchemy · Black Dragon
Stack colour grading, bloom, sharpening and more — see the cost in milliseconds. OpenGL viewers on Windows today. Linux Vulkan layer from source. Public releases on GitHub.
Stack effects. Reorder them. Toggle live. Read the bill in milliseconds.
OpenGL path uses your GShade / ReShade packs. Vulkan path inherits vkShade’s FX support.
When a shader fails, you get file, line, and message — not a silent black frame.
Plain ini files. Copy a folder. No opaque cloud sync.
Per-effect cost so you know what you are paying for.
Capture the final frame without chrome in the way.
OpenGL: Shift+B. Updates from GitHub when a release ships.
Download the Windows zip, run Block Setup, pick your viewer. Slow-PC defaults keep first compile to the active preset.
Setup finds Firestorm, Alchemy, Black Dragon, Cool VL, Singularity, Kokua, and more. Check every install you use.
Open the overlay, switch on a GShade preset, fine-tune while you play.
Most Second Life viewers render with OpenGL. That is Block’s supported path on Windows — Firestorm, Alchemy, and Black Dragon supported; more expected via the same injector. We only promote a viewer once Setup + Shift+B have been exercised.
Full matrix: docs/VIEWERS.md.
One product idea — three platform stories. No vapourware about what ships in the zip.
Block Setup + OpenGL injector. Firestorm, Alchemy, Black Dragon, and friends. Download the release zip.
Vulkan post-processing layer builds with Meson. CI compiles it on every PR. OpenGL SL inject is a different loader story — not in Setup yet.
Apple is not a Vulkan-first world. A future Mac Block is a Metal rebuild — native bridge, signing, packaging — not Wine of the Windows zip.
Firestorm, Alchemy, Black Dragon, Cool VL, Singularity, Kokua, and portable browse.
Lime Block UI, Shift+B, Addons tab, performance mode defaults.
CI checks human confirmation + AI watermark heuristics before merge.
Packaged layer artifacts, clearer docs for ENABLE_BLOCK.
Rebuilt renderer path — not a thin OpenGL port.
More of the design mockups shipped in-product.
Block incorporates and evolves vkShade by Ryan Algar (BSD-2-Clause) and brands a ReShade-based OpenGL injector for Second Life viewers. Credit where it is due — including the ReShade FX ecosystem.
Yes on Windows with Firestorm, Alchemy, Black Dragon, and other OpenGL SL viewers. Download the zip, run Setup, press Shift+B.
Yes — Setup detects them. Supported: Firestorm, Alchemy, Black Dragon. Others expected via the same OpenGL drop-in. See VIEWERS.md.
The Vulkan layer builds on Linux (Meson). Second Life OpenGL inject is not the Windows Setup story yet. Details in PLATFORMS.md.
Coming soon. A future Block for macOS will use Metal — a rebuilt graphics path — not the Windows opengl32.dll zip under Wine.
On OpenGL viewers, yes — Setup wires GShade when present. Avoid DXGI/DLSS addons.
New GitHub Releases refresh latest.json. Shift+B and Setup can show “new update available.”
No. Read the AI policy. PRs also run automated authorship checks on GitHub.
Download for Windows, or star the repo. Open issues and PRs — written by people.